
#FREEDOM PLANET CHARACTERS DRAWING SIMPLE PC#
And after playing through the stories of all three characters, plus Torque’s Time Attack stages via the PC version’s “beta” tab, I am now ready to take another look at this game. And while I’m not sure I’d rank it at *that* position these days (mostly as a result of how many new games that have come out and others I’ve played for the first time), I still do consider it to be at least among my Top 10 favorite games of all time, and it is one of those perennial games I try to return to at least every year.īut of course, considering that it has been a few years since then and my writing style in general has gotten more fleshed out with experience, I have wanted to revisit this game and why I still think so highly of it. In fact, this is actually one of those games I reviewed on MLPForums in 2015, where I declared it to be my second favorite game of all time.
#FREEDOM PLANET CHARACTERS DRAWING SIMPLE SERIES#
And especially since that was not long after Sonic Boom released and the series had sort of fallen into “laughing stock” status all over again, this game did give me a good, new experience that was similar to Sonic but still managed to feel fresh on it’s own. I did have a bit of trouble with it in the first couple levels in terms of understanding the controls and mechanics (and honestly it did kick my ass throughout the entirety of my first playthrough), but ultimately it was a fun, well-designed, in-depth and very challenging platformer. Which I did towards the end of that summer - I initially missed out on the game during the Steam sale but I figured I would just bite the bullet and buy the game at it’s $15 price tag since I did have money left over from chores, birthdays and shit.Īnd the game was, from the start, a really positive experience.


And if she is reading this… well, you’re a great friend and thank you for introducing me to this fantastic game <3īut anyway, since I was, of course, a very big Sonic fan, I figured I had to try it out at some point. I’m not going to say who she was, since I do want to respect her privacy, but she’s probably reading this and knows I’m talking about her. She had bought the game during the Steam sale and was singing its praises and recommending that I play it - often referring to it as an even better spiritual successor to the classic Sonic games - who to this day also considers it one of her favorite games. I didn’t really keep up that much with gaming news unless it was just what Nintendo was doing, and especially since this was an indie game that didn’t really have as much fanfare compared to more major releases throughout the year, Freedom Planet would just kind of slip past me at first.Īnd I was originally introduced to the game through a good friend of mine, one I met on a forum site for a horse-related show and one I’m still good friends with to this day. I will say though that I didn’t know about the game until about a year after it’s release. The game ended up being such a success that, on Christmas Day of the following year, a teaser trailer for the game’s sequel, (appropriately titled) Freedom Planet 2, was uploaded to Youtube.

It proceeded to be completed and released less than two years later on July 21, 2014, and received overall good reviews from critics and gamers alike - especially among fans of the Sonic series, in which it’s influence and inspiration were definitely noted. The game’s first demo was released in August 2012 alongside a Kickstarter to help fund the creation of the game.

The main characters of the game - Sash Lilac, Carol Tea, and Milla Basset - were designed by Ziyo Ling and were discovered by Sabrina of DeviantART while looking for inspiration, and Ziyo Ling herself would be credited as the game’s lead character designer. The game was originally conceived all the way back in 2011 starting off as a Sonic fangame, but creative decisions led to the game being spun off into it’s own IP entirely while keeping a more Sonic-y influence on top of inspiration from other 16-bit titles. To sort of coincide with my Sonic retrospective, I wanted to do a review of a game I often see compared to the classic Sonic games, which happens to be one of my favorite games, Freedom Planet.įreedom Planet was originally released in 2014 by an indie studio called “GalaxyTrail”, founded by the game’s lead designer and programmer, Sabrina DiDuro.
